﻿using System;
using System.Collections.Generic;
using System.Text;

namespace FiniteStateMachine
{
    /// <summary>
    /// either automatically create mapping info or use 
    /// attribute to map handler to state
    /// </summary>
    public enum ECodingType
    {
        /// <summary>
        /// in this case, coding must follow conventions
        /// </summary>
        Automatic,
        /// <summary>
        /// use attribute to decorate handler
        /// </summary>
        WithAttributes
    }
}
